Methods and apparatus for educational spelling games专利检索- ..沿着线性路线进行的棋盘游戏 例如 鹅蛇和阶梯游戏沿着环形路线 专利检索查询-专利查询网 (2024)

RELATED APPLICATION DATA

This application claims the benefit under 35 U.S.C. §119(e) of U.S. Provisional Application Ser. No. 61/010,625 filed Jan. 9, 2008, which is hereby incorporated by reference as if repeated herein in its entirety.

The present invention is directed to educational games, and particularly to educational games that test a player's spelling ability and helps sharpen a player's spelling skills.

BACKGROUND OF THE INVENTION

Games have previously been disclosed for testing players' knowledge including a player's spelling skills. In one previously disclosed game, a player is given the definition of a word and then must guess the defined word. If the player guesses the word correctly, he is then given the opportunity to spell it for a bonus. This game includes different decks of cards with each deck comprising words for given educational, intellectual and age levels so that players of different levels can play together.

In another previously disclosed spelling game, words are randomly selected from a word storage, e.g. a dictionary, for spelling by a player. In various embodiments, the list of words in the word storage may have one or more levels of spelling difficulty wherein the spelling difficulty is chosen by a player during his turn or is randomly determined. If the player spells a word correctly, he is awarded a number of points which can correspond to the level of difficulty of the spelling word. The purpose of the game is to accumulate the highest number of points. This game, however, is not a board game and does not disclose or suggest a plurality of different levels of spelling difficulty within at least one and no more than two consecutive educational grade levels or age levels.

SUMMARY OF THE INVENTION

In order to provide greater challenges and games of greater interest, it is particularly desirable to provide a spelling game wherein words of different levels of spelling difficulty are provided within at least one and no more than two consecutive educational grade levels or age levels. It is desirable to have a spelling game that challenges a player to improve his spelling skills regardless of how accomplished the player is as a speller. It is also desirable to provide words of different levels of spelling difficulty in a given game level so that a player may randomly be required to spell words that are considered more difficult within a game level during any turn. It is also desirable to allow players who are of the same or nearly the same age or educational grade level to compete against each other using the same set of spelling words, while allowing players of a different age or grade level to play the game at the same time using a different set of spelling words appropriate for their age level or educational grade level.

Embodiments of the present invention are directed to educational spelling games wherein players are required to spell words of various levels of spelling difficulty within at least one and no more than two educational grade levels or age levels in order to advance. One embodiment comprises a game board, a plurality of playing pieces, a plurality of spelling cards each comprising a plurality of spelling words wherein different words on each of those spelling cards have different levels of spelling difficulty and, the different words are selected from spelling lists from at least one and no more than two consecutive educational grade levels or age levels, most preferably from two educational grade levels, and means for randomly determining the level of spelling difficulty of the word which a player will be asked to spell, e.g. a die, a spinner, or the like.

According to one embodiment, the plurality of spelling cards comprises words of different spelling difficulties within a specific educational grade level. Preferably, there are at least three words of different levels of spelling difficulty on each spelling card. This embodiment of the game comprises collections of cards comprising words of different spelling difficulties within a specific grade level. A single game level can cover no more than two consecutive ages and/or grade levels, e.g. ages 7-8 or grades 7-8. A plurality of card collections each corresponding to spelling words for different game levels may also be provided. For marketing purposes, such additional collections of spelling words may be made available separately.

Another embodiment of the present invention is an electronic version comprising an annunciator to announce the words. In a preferred electronic embodiment, the circuitry randomly determines the difficulty of the word to be spelled, selects a word of that difficulty from the plurality of difficulties within at least one and no more than two consecutive educational grade level or age level and then an annunciator announces the word to be spelled.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a top view of one embodiment of a game board of the present invention.

FIG. 2 is a top view of the word side of a “BUZZLEWORD Card” (spelling word card) of one embodiment of the present invention.

FIG. 3 is a top view of the direction side of a “BUZZLEBEE Card” of one embodiment of the present invention.

FIG. 4 is a top view of the direction side of a “BZ-PASS” card of one embodiment of the present invention;

FIG. 5 is a perspective view of an electronic embodiment of the present invention.

DETAILED DESCRIPTION

One illustrated embodiment of the present invention comprises a board game which can be played by a plurality of players, e.g. 2-6 players, of educational grade level 1 and up. For example, children's versions of the present game are provided for each of grades 1-2, grades 3-4, grades 5-6, grades 7-8, and an adult version is for high school students through adults. For grades eight and lower, or ages 13 and lower, each game level preferably comprises no more than two consecutive grade educational levels of consecutive ages.

One illustrated embodiment of the game comprises a game board, three hundred spelling cards known as “BUZZLEWORD Cards” as shown in FIG. 2, designated for the specific game level, fifty “BUZZLEBEE” cards which direct player's moves and which are drawn by players who land on spaces designated as “BEE” spaces on the game board, and a tri-colored die for randomly determining the spelling difficulty of the word to be spelled for each player's turn. This embodiment also comprises a plurality of playing pieces for players to move along the game board. In one embodiment, the playing pieces are six bee-shaped figurines each of a different color to identify each different player.

During play, players may optionally be provided with a writing implement and paper to write down their spelling words. Also useful during play is a dictionary to consult for word derivation, definition and pronunciation. Use of a dictionary with the present game may advantageously sharpen players' reading and vocabulary skills, but is not required.

Each spelling card may be marked on one side with the game level of the spelling card and, optionally, a company logo. The other side of the spelling card contains a plurality of words of different difficulties, i.e. the spelling words. As indicated in FIG. 2, there are three words with three different indicia, wherein the different indicia refer to the spelling difficulty. Preferably, there are at least three spelling words on each card. The words on each spelling card are of different spelling difficulties identified herein as EASIER, INTERMEDIATE and MORE DIFFICULT. In one embodiment, the EASIER spelling words are denoted by a particular color, e.g. a yellow square preceding the word, the INTERMEDIATE spelling words are identified by a different color, e.g. a green square preceding the word, and the MORE DIFFICULT spelling words are identified by a third color, e.g. a blue square preceding the word. Some indicia must be provided for identifying the different levels of difficulty, but various indicia may be utilized including different symbols, colors, numbers, fonts, word order on the card, etc. In any event, some indicia other than the spelling words themselves is provided on the word side of the spelling cards to indicate their level of difficulty. The die or other random selector used to randomly determine the level of spelling difficulty a player's word will be on a particular turn will also preferably comprise indicia which corresponds to the indicia utilized on the card. According to other embodiments of the present invention, the word itself may be randomly selected. For example, in an electronic version, including a television version, or a computer based version, the word itself may be randomly selected, however, in such instances, the word will have been previously assigned a level of difficulty. Therefore, in such embodiments, the level of difficulty will also be selected randomly even though the device for doing the random selection is directed to the word itself rather than the level of difficulty. In such instances, for purposes of the present invention, both the word and the level of spelling difficulty are deemed to be randomly selected.

The words that are used on the spelling cards are most preferably from known spelling lists which include high frequency words suggested for teaching in each grade level. The term “known spelling lists” is used herein to indicate lists of spelling words found in a common source, e.g. on the world wide web or published in books. The term “grade level” is used herein to identify a single division of a school or a collection of persons grouped according to age or the same relative academic ability. According to this embodiment, the different grade levels include each of grades first through eighth grade. Such spelling lists exist for grades one through eight and are posted on the world wide web and are published in books. Examples of suitable spelling lists found on the world wide web include those found on the following web sites:

http://www.asij.ac.jp/elementary/gr1web/cla/100%20words.htm

http://wwW.wcusd15.org/ses/spelling2.htm

http://www.time4learning.com/SpellingWords/3rd-grade-spelling-words.shtml

http://www.time4learning.com/SpellingWords/4th-grade-spelling-words.shtml

http://www.ohsd.net/index2.cfm?page=_c2&cid1&cid2=179

http://aschilb.emsd37.org/Spelling/spellling2nd.htm

http://www.time4learning.com/SpellingWords/1st-grade-spelling-words.shtml

http://www.delano.k12.mn.us/sitepages/pid323.php

http://www.gowrie.k12.ia.us/3rdgrade/spelling.asp

http://web.dps.k12.va.us/ParkAve/spelling.htm

http://www.delano.k12.mn.us/sitepages/pid137.php

http://www.riverdale.k12.or.us/˜bblack/sp12.htm

http://www.riverdale.k12.or.us/˜bblack/sp11.htm

http://www.riverdale.k12.or.us/˜bblack/sp10.htm

http://www.riverdale.k12.or.us/˜bblack/sp9.htm

http://www.riverdale.k12.or.us/˜bblack/sp8.htm

http://www.riverdale.k12.or.us/˜bblack/sp7.htm

http://www.riverdale.k12.or.us/˜bblack/sp6.htm

http://www.riverdale.k12.or.us/˜bblack/sp5.htm

http://www.riverdale.k12.or.us/˜bblack/sp4.htm

http://www.riverdale.k12.or.us/˜bblack/sp3.htm

http://www.riverdale.k12.or.us/˜bblack/sp2.htm

http://www.riverdale.k12.or.us/˜bblack/sp16.htm

http://www.riverdale.k12.or.us/˜bblack/sp15.htm

http://www.riverdale.k12.or.us/˜bblack/sp14.htm

http://www.riverdale.k12.or.us/˜bblack/sp1.htm

http://www.time4learning.com/SpellingWords/5th-grade-spelling-words.shtml

http://boe.berk.k12.wv.us/217/tospell5.htm

http://www.riverdale.k12.or.us/˜bblack/sp13.htm

http://www.ohsd.net/index2.cfm?page=_c2&cid1=61&cid2=179

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/stormigiovanni.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/explodingants.html

http://www.nhcs.k12.in.us/staffibburson/webcreation/spelling/stretchingourselves.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/westlandia.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/mahaliajackson.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/dinosaurshawkins.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/leonardoshorse.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/wingsforking.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/midnightride.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/janegoodall.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/passagefreedom.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/insideout.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/satchelpaige.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/islanddolphins.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/thunderrose.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/frindle.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/gymnast.html

http://www.nhcs.k12.in.us/staff/bburson/webcreation/spelling/chilinpurse.html

http://www.all-about-spelling.com/spelling-list-for-6th-grade.html

http://www.time4learning.com/SpellingWords/6th-grade-spelling-words.shtml

http://www.home2teach.com/Spelling5-6.html

http://www.time4learning.com/SpellingWords/7th-grade-spelling-words.shtml

http://www.time4learning.com/SpellingWords/8th-grade-spelling-words.shtml

http://www.justinrudd.com/adultbee.html

One embodiment comprises a plurality of decks of spelling cards. Each of the decks comprises words from two adjoining grade levels. The spelling cards for Level 1 comprise words from known spelling lists for first and second grade. Similarly, the spelling cards for Level 2 comprise words from known spelling lists for third and fourth grade; the spelling cards for Level 3 comprise words from known spelling lists for fifth and sixth grade; and spelling cards for Level 4 comprise words from known spelling lists for seventh and eighth grade. The spelling cards for the adult level version of the present game comprise words that are at a higher vocabulary level or higher spelling level than eighth grade and which are not commonly found on spelling lists for educational grades one through eight.

As noted above, the words on the spelling cards are categorized by the relative spelling difficulty of the words. Each spelling card has a plurality of spelling words on one side, and preferably at least three words following an EASIER, INTERMEDIATE and MORE DIFFICULT spelling difficulty arrangement. While these category titles are used herein, in an actual game, the categories can be titled “Difficult,” “More Difficult” and “Most Difficult” for the morale of the players. The difficulty of the spelling words may be determined by one or more of the criteria set forth in detail below. Tables 1-5 provide exemplary lists of possible spelling words set forth by game level and subdivided within each game level by spelling difficulty. Table 1 sets forth a spelling word list for Level 1, Table 2 sets forth a spelling word list for Level 2, Table 3 sets forth a spelling word list for Level 3, Table 4 sets forth a spelling word list for Level 4, and Table 5 sets forth a spelling word list for the adult level of the game.

TABLE 1

LEVEL 1 - 1ST & 2ND GRADE

MORE

EASIER

INTERMEDIATE

DIFFICULT

mind

broom

wheel

map

serve

clue

hard

sixth

would (please)

base

team (group)

wear (put on)

pump

throw

sunny

wild

duck

write (pen)

salt

straw

blue (color)

hay

court

morning (a.m.)

mad

cloud

really

step

word

ahead

bark

off

slight

shut

tie

whole (all)

tray

least

already

book

extra

sea (water)

cool

bear (animal)

thumb

mile

tune

probably

frog

seal

half

fire

sore (hurt)

correct

loop

pane (glass)

window

hold

store

than (bigger)

home

never

funny

string

seat

before

clam

roast

ready

fool

crack

wrote (pen)

twig

use

above

melt

beach

cousin

star

ground

queen

long

floor

pie

took

mean

curve

bell

peek (look)

enough

win

sound

loose

hug

peach

one (1)

trip

crow

breeze

low

roar (lion)

circus

king

after

family

tent

roof

worm

day

story

chance

play

bird

coal

like

neat

scratch

deep

back

stitch

sky

found

squirt

woke

enter

yellow

most

quiz

goat

tame

burn

fence

talk

meal

gone

hike

false

woman

cold

bean

true

far

loud

night

bull

proud

watch

cry

work

useful

try

body

suit

gas

moon

chief

fork

chore

kitten

flip

shirt

earth

ink

drew

boat

list

space

sigh

ate (food)

race

because

born

earn (money)

sugar

stink

eat

mail (letter)

band

train

number

chop

stain

cheese

torn

your (belongs to)

again

date

park

summer

ant

what

when

yet

more

answer

chill

only

question

bend

ice

sure

bun

quilt

their (belongs to}

find

size

squeeze

such

house

paid

sank

room

white

gift

draw (art)

through (door)

side

soon

sour

spoke

table

choose

now

wait

towel

belt

frown

while

pig

silk

tease

hall

stew

vowel

cook

stick

sign

lane

live

guard

keep

mouse

said

late

rice

below

yard

chew

bright

drive

very

almost

bike

flew (bird)

daddy

fish

guy

laugh

spill

black

school

spend

prove

awful

gold

gain

always

must

aid

could

lost

spoon

should

choke

child

grown

bus (school)

cheat

mommy

harm

door

climb

full

gown

pretty

twist

quit

witch (broom)

went

candy

where (place)

wall

wise

believe

also

animal

shoe

walk

open

instead

much

own

dollar

rope

prize

cough

ship

out

guess

want

close (door)

light

fox

deal

minute

strong

egg

tea (drink)

shed

world

different

short

shout

eight (8)

time (clock)

boil

kneel

song

food

little

pay

dew (mist)

soften

pants

fifth

which (one)

damp

early

sight (eyes)

well

saw (looked)

dumb

tree

hose

choice

corn

heal (fix)

pour (milk)

stop

speed

fight

ago

real (true)

wrong

sun (sky)

those

dropped

bush

wood (tree)

whisper

make

sock

piece (part of)

big

pound

thought

fly

meat (food)

fruit

cow

stuff

rhyme

arm

fifty

high (up)

start

hair (head)

usually

bee (insect)

oil

once

thing

maybe

rough

chip

boot

eyes

doll

hurt

too (also)

kite

soil

waist (belt)

horn

skirt

lie (false)

shark

fair (o.k.)

niece

warm

dirt

two (2)

rake

horse (ride)

pail (bucket)

milk

pair (two)

scent (smell)

row

son (boy)

friend

sleep

pass

tale (story)

flag

coat

between

take

snore

blew (wind)

hive

made (bed)

bounce

dog

stair (step)

does

how

share

knot (rope)

fist

dear (sir)

surprise

chin

easy

cereal (food)

stamp

water

often

may

feet (socks)

sail (boat)

toss

sum (total)

some (part)

cost

mane (lion)

main (chief)

name

steal (take)

ounce

boss

teach

please

pot

couch

tail (wag)

card

change

wheat

man

front

guest

small

wore (clothes)

taught

land

weed

banana

vote

show

poem

dust

fail

honey

barn

taste

daughter

ray

icy

phone

sting

sister

scary

mom

worn (clothes)

idea

bank

first

busy

fast

girl

brother

bump

mark

goal

plan

kick

pea (pod)

sang

won (game)

soap

hope

teeth

beautiful

call

shake

breath

say

lose

against

joy

mess

across

dish

beast

done

bring

deer (animal)

pillow

six

love

bread

dig

around

tough

twin

flake

either

dark

field

behind

bag

over

view

bug

clean

picture

tell

fluff

patch

hang

clock

quiet

put

dial

glue

bone

feel

been (was)

beg

form

nothing

lake

sack

catch

all

about

since

men

scoop

soup

old

third

itch

joke

they

tight

ball

few

blood

got

away

wool

jet

second

color

jaw

feed

church

test

glass

flea (insect)

slip

under

cruel

thank

cream

during

spin

dream

flight

mild

mouth

none (not any)

nest

stone

many

boy

mister

goes

car

speak

there (place)

west

blow

touch

wash

clown

hungry

curb

fear

parent

tub

rail

hello

fog

peak (top)

sword

fix

flame

whip

sold

baby

wrist

wing

brake (car)

gently

snap

chase

ache

rush

raw (meat)

toes (foot)

wish

move

favorite

bent

froze

style

see (eyes)

chose

problem

cat

waste (garbage)

something

rude

hear (sound)

meant

shop

heel (foot)

money

crib

cheer

chalk

look

river

hour (time)

way

visit

silly

pet

beak

aunt

farm

next

threw (ball)

will

tooth

whose

glow

head

circle

with

place

children

brush

any

smooth

dress

shape

fought

both

exit

switch

just

uncle

birthday

less

slow

gloves

push

odd

prince

pest

green

follow

bite (teeth)

feast

serious

fall

zero

sew (hem)

paw (cat)

danger

thread

lamp

curl

build

pill

inch

voice

stem

truth

whisker

bad

leave

bought

cash

twice

station

dot

greet

alphabet

dad

rule

pencil

lump

tool

yesterday

sell

heat

pause (stop)

dash

come

every

box

east

great (good)

sand

coast

letter

set

float

pony

cake

sir

sale (less $)

fun

join

alright

top

jail

peace (calm)

sad

meet (me)

together

flash

root (tree)

right (correct)

free

rare

know (get it)

think

rain (clouds)

force

toy

buy (pay for)

pear (fruit)

trash

rock

thirsty

them

pain (hurt)

laid

ring (bell)

beat (drum)

puppy

gum

poor

marry

hog

pale (white)

city

lift

brain

bottom

rest

learn

someone

grow

empty

brought

into

street

knock

pool

cowboy

whale (sea)

snow

snail

farther (away)

wet

leak (water)

knee

wake

cheek

says

soft

brown

frighten

best

war (army)

until

met

toast

middle

cub

mitten

butter

fill

four (4)

male (man)

kind

spice

father (dad)

wag

without

afraid

bake

block

cause

miss

sheet

then (after that)

you (not me)

reach

coin

she

why

orange

bow (tie)

chair

sneeze

wave

town

heard (sound)

good

bowl

swear

save

dock

apple

kiss

pray (kneel)

goose

jump

face

biggest

bath

quick

crazy

frost

strange

people

pull

sent (mail)

happy

plus

ton

mother

stand

today

caught

loss

break (dish)

might (could)

hot

treat

address

hook

score

cent (coin)

tall

coach

heart

desk

pinch

heavy

stay

round

several

camp

hole (donut)

giant

flow

year

trouble

sing

maid (girl)

coming

TABLE 2

LEVEL 2-3RD & 4TH GRADE

MORE

EASIER

INTERMEDIATE

DIFFICULT

regular

disappoint

scenery

butter

basic

excellent

about

officer

anchor

tackle

anyone

whistle

roof

heaven

alien

computer

addition

celery

queen

written

carriage

label

subtraction

league

leaf

nervous

tomorrow

once

wreck

captain

season

slight

grieve

planet

doubt

government

become

people

delicious

while

comb

concern

window

comfort

awfully

waffle

quickly

practice

towel

occur

business

happen

special

tongue

student

brilliant

village

shower

famous

adjust

supper

beautiful

island

tonight

garage

guitar

bounce

quarrel

recipe

increase

achieve

sheriff

airport

palace

autumn

lose

although

doubtful

touch

across

distance

amaze

library

giraffe

cattle

supreme

cocoa

tardy

underwear

engine

miracle

police

balance

curse

convinced

therefore

relax

religion

squirrel

everyone

address

accident

protect

center

seizure

cabinet

paragraph

strength

barber

Saturday

muscle (arm)

prefer

grateful

pageant

bathroom

powerful

weighed

puzzle

smoking

certain

locket

gallon

emergency

handle

Tuesday

cupboard

mirror

carrot (food)

canoe

radio

meadow

buffalo

angle

elephant

sentence

camel

thankful

length

angel

ghost

headache

flower (plant)

cactus

veil

foggy

highway

definitely

tornado

vanilla

marvelous

popular

accept (allow)

equipment

mistake

tailor

straighten

figure

sensible

medicine

cable

peanut

allowance

whatever

confident

vacuum

ticket

central

belief

crooked

introduce

chimney

bucket

August

cinnamon

fault

actress

receive

nature

refrigerator

seize (take)

hamburger

typist

neighbor

shallow

several

scissors

history

dual (two)

glacier

fumble

tearful

typical

polite

mountain

toilet

shovel

neither

suggest

mustard

channel

spinach

minister

passenger

relief

exactly

correct

blonde

uncle

wonderful

baggage

pocket

acrobat

violence

travel

squeak

jewel

enjoy

continue

cruised

fiddle

cannon (gun)

rhythm

amount

vacant

laziness

tissue

process

voyage

yogurt

healthy

wrap (present)

daily

loosen

sugar

deposit

February

labeled

animal

paid

comma

arrow

cushion

auditorium

amuse

damage

certificate

south

urgent

physical

acorn

patient

experience

asleep

listen

hydrant

foul (not fair)

terrible

knowledge

memory

often

clothes (shirt)

turkey

fudge

exercise (use)

zipper

destroy

orchestra

middle

dumb

religious

stir

cocoon

stopped

weather (rain)

highlight

entrance

course (path)

unknown

beginner

oath

butcher

breathe

pillow

typhoon

yacht

glove

lovely

referee

monkey

thumb

bruised

contain

priest

taught

April

badge

burglar

pupil

soldier

dessert

easily

sewing

raccoon

bonus

colorful

banquet

perfume

wrist

restaurant

beneath

costume

diaper

human

curtain

forty

raisin

serpent

sunnier

gallop

shadow

weird

razor

squeeze

flour (bake)

speech

trouble

villain

desert

rodeo

vegetable

reason

Sunday

gnaw

square

Thursday

moisture

growth

disappear

bouquet

cotton

handsome

gnat

patio

imagine

cauliflower

dribble

humid

shepherd

example

inventor

skiing

fence

hurtful

iron

wealth

awhile

ogre

stingy

China

courage

prize

budge

wrestle

Friday

resemble

bargain

truly

vision

roommate

wagon

rescue

juice

dealt

justice

circuit

prepare

cyclone

excel

advise

poem

porpoise

teacher

onion

dinosaur

relative

circle

privilege

kingdom

tunnel

lying

dollar

violet

reindeer

complete

gentle

rhinoceros

above

traffic

routine

waitress

thief

gasoline

butterfly

laid

cabbage

serious

surround

dictionary

nicest

stretch

success

expect

value

faucet

picnic

notice

temperature

airplane

million

precious

public

plumber

beggar

deny

surface

decimal

yellow

kneel

audience

skier

knock

governor

envelope

knife

detour

worm

chef

chocolate

pajamas

promise

karate

tractor

terrific

knapsack

harvest

alright

broccoli

suppose

emperor

knight (armor)

motion

guess

groceries

author

military

century

scary

disguise

scheme

screen

toward

leopard

humor

hasten

sandwich

button

phase

capital (letter)

useful

pledge

ballet

liquid

lecture

machine

foolish

plastic

chisel

monster

impossible

quizzical

skeleton

goes

lunar

decay

Australia

coconut

populate

young

summary

chuckle

France

guilty

museum

niece

genius

theme

science

xylophone

bacon

eighth

laboratory

station

fuel

decent

crawl

whether (if)

disease

produce

twilight

cider

depth

laundry

favorite

universe

message

oyster

instead

except (not)

knot (rope)

sorrow

imagination

ocean

haze

average

macaroni

doctor

motor

troubling

dental

guard

unfortunate

opinion

decision

specify

blossom

interest

existence

horizon

bicycle

duel (fight)

chosen

limb

reference

tangle

bomb

gauge

dawn

treasure

handkerchief

cuff

among

fountain

choice

answer

chorus

poor

finally

debt

another

Indian

cello

wonder

recent

celebrate

power

freight

forehead

county

coward

absence

helmet

kitchen

budget

advice

pounce

weight (pound)

umbrella

charcoal

deceive

equal

victim

column

nearby

innocent

luggage

choose

pitcher

stomach

rumor

garbage

knuckle

usual

hospital

exhaust

pattern

problem

buses (school)

annual

opposite

fantasy

picture

yield

ostrich

aunt

balloon

chimpanzee

cookie

Monday

Chinese

backward

grief

creature

against

pursue

suite (room)

school

fantastic

separate

custard

mixture

welcome

thirsty

agency

nuisance

needle

excited

vein (blood)

English

idle (lazy)

gradually

family

mathematics

Wednesday

selfish

caught

dangerous

birthday

fought

ceiling (room)

visible

likely

pyramid

children

orange

caution

sailor

youthful

furnace

change

enough

pigeon

couch

heavy

naughty

arrange

important

tepee

until

double

describe

hungry

freeze

sorcerer

football

realize

sausage

enemy

safety

acquire

Canada

honest

different

dragon

alphabet

camera

collect

alligator

athlete

bottle

breakfast

schedule

grandfather

width

familiar

sparrow

ought

crochet

barrel

nickel

scientist

unless

thought

leisure

carpet

though

marriage

criminal

coarse (rough)

bologna

establish

gopher

measure

homework

guest

theater

single

fashion

argument

angry

service

boulevard

chicken

ounce

journey

borrow

speak

sleight

country

really

shoulder

dance

janitor

bracelet

donkey

catcher

calendar

perfect

sympathy

exhibit

follow

delicate

oxygen

finger

guide

feature

garden

design

ancient

frozen

actually

aisle (row)

glance

remarkable

fierce

artist

fortune

surprise

chance

crocodile

foreign

summer

dozen

galaxy

upstairs

busily

quarter

number

official

believe

should

purpose

whirled

slender

civil

beginning

forest

quart

apology

along

echo

guidance

spelling

pleasant

genuine

player

allergic

poison

strange

signed

ketchup

afternoon

judge

valuable

avenue

musician

sleigh (snow)

puddle

icicle

exhale

princess

question

coupon

member

similar

necessary

disgrace

discuss

dungeon

mental

height

congratulations

adverb

cough

whittle

adore

direction

thorough

movie

attempt

whisker

honey

errand

coffee

worst

capacity

language

dairy

hoarse (voice)

potato

article

weapon

challenge

pilot

boundary

tomato

multiply

college

prairie

rainbow

curious

absolutely

month

chief

develop

appear

toaster

patience (calm)

extra

nephew

possess

afraid

grudge

embarrass

bury

pilgrims

whisper

dangle

argue

anxious

vowel

feather

recognize

volume

fowl (bird)

happening

oldest

tennis

traveled

broom

sincere

shampoo

candle

awful

gigantic

visitor

eagle

surgeon

disaster

interrupt

portrait

erase

pleasure

route (road)

dozen

pretty

lizard

alert

flies

biscuit

noise

general

instance

hammer

majesty

principal (school)

taxi

predict

principle (rule)

north

private

lettuce

search

explorer

fulfill

triple

sought

saucer

fourth (4th)

sewer

mechanic

TABLE 3

LEVEL 3-5TH & 6TH GRADE

MORE

EASIER

INTERMEDIATE

DIFFICULT

praise

gesture

encore

wander

frequent

caterpillar

liberty

decent

cafeteria

harvest

salary

teammate

solution

digital

judgment

secure

wedge

contagious

boundary

disgrace

antique

common

lecture

generous

suppose

hymn (song)

desperate

motion

system

magnificent

harmony

magazine

generosity

sense (feel)

cease (stop)

circ*mstances

fiction

mixture

reign (rule)

panic

gradually

gymnasium

brief

decimal

negligee

champion

surround

cartridge

purse

receive

magician

luxury

preferred

crystallize

manager

citizen

innocent

inventor

lenient

laboratory

eagle

accurate

cellophane

fracture

conceal

architect

career

neutral

generally

expert

description

eventually

elephant

opportunity

conference

elevator

immortal

apparel

discussion

referral

banister

produce

typical

practicing

gentleman

continue

encyclopedia

copies

dictionary

environment

method

attorney

ignorance

service

building

daffodil

speech

language

aspirin

mammal

cedar

license

lamb

coupon

acceptable

summary

amusing

definitely

junior

ancient

doughnut

normal

bushel

forecast

beyond

journey

beige

patient

portrait

evidently

scarce

promise

overwhelm

pierce

exhale

buffet

companion

meager

embarrass

circulate

entrance

approximately

decoy

cement

specifically

steak (meat)

courage

counselor

creativity

responsible

labeled

captive

rescue

assistance

register

audience

accordion

battery

delicious

apostrophe

organize

syllable

luncheon

fertilize

parcel

occurring

radiant

rehearse

satisfactory

hammock

murmur

ridiculous

envious

pioneer

bookkeeper

major

cooperate

committee

disturb

shrivel

conscious

scramble

refrigerator

roommate

mission

cyclist

illiterate

contest

oxygen

coolly

vibrant

acreage

candidate

flexible

tardiness

insurance

outlet

margarine

exaggerate

bulletin

capacity

exhausted

significant

humorous

mustache

elegant

summarize

pageant

collector

marvelous

vicious

pillar

mysterious

cemetery

engage

plaid

necessary

abdomen

customer

importance

vary

scholar

existence

install

scheme

teachable

deposit

exhibit

professor

sensible

dreadful

pummel

convertible

privilege

Connecticut

divisible

apparent

musician

sociable

lavatory

nineteenth

available

orchid

omelet

reasonable

ambulance

overrated

agreeable

happiness

ghetto

favorable

monarchy

secrecy

breakable

probably

mischief

allowable

fashionable

salmon

tolerable

separate

character

safari

hiccup

therefore

satisfied

decision

colonel (army)

decided

recess

wheelbarrow

prepare

forty

Massachusetts

appear

mechanic

Mississippi

distance

orchard

mosquito

perhaps

prejudice

cologne

crease

ancestor

corduroy

native

pretzel

discipline

narrow

fossil

obedience

aroma

retrieve

Missouri

therapy

capitol (place)

Arkansas

idealistic

pier (dock)

alcoholic

equation

diamond

consensus

shuttle

measles

Illinois

entertain

emphasis

manila

steam

debris

conscience

televise

medicine

consequence

vacant

bungalow

gaseous

virtue

faithfully

procession

invisible

adequate

hygiene

article

excel

imbecile

coward

wring (twist)

opossum

loyalty

hydrant

campaign

region

scissors

shriek

chili (food)

appetite

asterisk

publish

inexpensive

heroes

quarrel

crouton

mileage

denied

reluctant

colossal

friction

mightily

traveler

quartet

sleight (of hand)

pavilion

directory

kindergarten

miniature

section

washable

cymbal (music)

opponent

advertisem*nt

parallel

creator

speedometer

challenge

annual

biceps

pastime

splendid

fragile

monologue

repair

practical

pistachio

eager

sculptor

delicatessen

delight

volunteer

analyze

humble

clearance

thorough

afternoon

effective

neighborhood

bakery

kangaroo

drought

banker

argument

coliseum

border

appoint

bachelor

cable

awkward

upholstery

group

equipped

February

handle

feature

somersault

heart

fertile

loneliness

holy (sacred)

pollution

sergeant

increase

pronounce

lieutenant

industry

chemical

curiosity

exist

shoulder

overrule

property

circular

violence

protect

climber

symbol (mark)

provide

competition

physician

record

concern

accidentally

reduce

creature

debut

reply

definite

excitement

reward

exceed

Egypt

colony

dishonest

Europe

comfort

junction

tendency

comical

leather

guidance

condition

foreigner

parachute

confirm

meteor

analysis

constant

mayor

genuine

decay

referee

plague

define

significance

clique (friends)

dirty

banquet

holiness

discover

territory

nervous

hamburger

different

tomatoes

education

residence

harass

empty

valiant

vessel

invention

referred

cupboard

kindness

scenic

nauseous

mental

tragedy

glacier

level

wilderness

sacrifice

lumber

alter (change)

astronaut

melon

plantation

penguin

congress

altar (prayer)

forehead

graphic

casually

lightning

gossip

absence

gracious

musical

grateful

wintry

option

facial

souvenir

pardon

dormitory

fanciful

axle

versus

spaghetti

perfect

eligible

diesel

pickle

density

nuisance

speedy

financial

recommend

staff

fortress

grammar

pleasure

category

enormous

stroll

genius

performance

subject

missile

jealousy

supply

orphan

rehearsal

temper

political

fortunately

thread

poultry

sausage

blossom

macaroni

disguise

pocket

bridge

cinnamon

adopt

aluminum

echoes

adverb

algebra

especially

width

acquire

mattress

banjo

advantage

censor (book)

basin

calorie

hyphenated

blouse

chord (music)

misspell

display

spinach

literature

division

civilian

successful

duet

lettuce

doubtful

election

crystal

receipt

establish

delicate

sincerely

extra

society

headquarters

release

descent

tortoise

phrase

destination

courteous

resist

illustration

satellite

profit (money)

imaginary

journalist

prefer

instead

synonym

predict

introduce

democracy

positive

neighborly

magically

perish

manufacturer

solemnize

owner

sentence

grief

button

appliance

incredible

buyer

technical

fierce

cabinet

carefully

dominant

personal

pulley

earnest

contrary

tuxedo

technology

decade

vehicle

faucet

defeat

voluntary

recently

delivery

surprise

anonymous

crutch

cylinder

badminton

halo

dehydration

appearance

imitate

duplicate

authority

import

delinquent

forage

inquire

temperature

spacious

janitor

syrup

tournament

notify

ledge

barbecue

oblige

civilization

veterinarian

outfit

knowledge

lamppost

operation

proceed

eccentric

senator

brochure

guarantee

serious

commitment

instance

steady

opposite

attendance

solve

heritage

endurance

solo

excellent

specimen

writer

determine

associate

require

digestion

cancellation

unaware

employee

grievance

women

rhythm

condemned

zero

discriminate

paralyze

community

calendar

courtesy

critic

vagrant

turquoise

cuddle

vinegar

bluish

develop

warranty

emptiness

culprit

willful

beneficial

difficult

applaud

profession

disposal

knead (dough)

possession

durable

dough (bread)

marshmallow

eliminate

surgery

sapphire

infection

subdue

athletics

meant

captain

pursue

informal

believe

mischievous

injury

climate

conqueror

mascot

guardian

geyser

instrument

beginner

wholly (fully)

interior

facility

equivalent

strategy

lawyer

pronunciation

toward

geyser

picnicking

treatment

passenger

hysterical

massive

alibi

disastrous

manuscript

whisper

paralysis

lyric

certain

interesting

logical

island

gorgeous

library

cyclone

withdrawal

skeptical

coffee

peninsula

exclude

fusion

straight

recycle

finally

porridge

picture

politician

substance

relief

drainage

stubborn

curious

oyster

suspicious

terrible

restaurant

dissatisfied

segment

beverage

collapsible

substitute

allowance

molasses

portable

guitar

sauerkraut

tension

sphinx

potatoes

truthful

leisure

etiquette

triumph

congratulate

stationary (fixed)

trophy

salvage

stationery (paper)

preview

trapeze

zucchini

ambition

popular

allegiance

telephone

cauliflower

bureau

exactly

vague

newsstand

ecology

vicinity

questionnaire

assistant

vegetable

extraordinary

dramatic

handkerchief

catastrophe

geometry

choir

amateur

annoy

python

quiche

dismiss

jewelry

avalanche

several

geography

mayonnaise

attic

heifer

technique

reality

poisonous

chlorine

trumpet

patience (calm)

continually

ruined

frontier

successor

carriage

cellar (basem*nt)

independent

gospel

ordinary

collision

pollen

peaceful

secretary

galaxy

agency

fascinate

telescope

currency

conceited

population

exercise

disciple

commit

experience

appreciate

attention

unique

assignment

arithmetic

proctor

acknowledge

automobile

design

criticize

consistent

figurine

wholesome

improper

blessed

ventriloquist

ingredient

boulevard

essential

exchange

engineer

symmetrical

approach

explanation

ecstasy

densely

valuable

accumulate

TABLE 4

LEVEL 4-7TH & 8th GRADE

MOST

EASIER

INTERMEDIATE

DIFFICULT

abrupt

celebration

conscience

angle

complexion

pharmaceutical

instructor

physical

psychiatrist

tremendous

suppress

abhorrent

employer

courteous

dyslexic

plea

aerial

pseudonym

malice

elementary

hierarchy

breathe

significance

sovereignty

cinder

neutron

mortgage

container

capillary

forfeiture

passenger

basically

withheld

marriage

debtor

aggravate

example

chronicles

rapacious

enemy

beggar

buoyed

handsome

malign

mischievous

government

judicious

antecedent

envelope

belligerent

accessory

equator

feasible

pantomime

tying

guarantee

blasphemy

remember

capsule

desperate

journalist

martyr

boisterous

distance

justification

clientele

merchandise

simplicity

innumerable

sporadic

medicinal

atrocious

ballot

ignorance

counterfeit

chapter

consign

boycott

scenery

accumulate

despondent

fabric

chaos

fluorescent

century

challenge

carburetor

skies

shampoo

antonym

squirrel

knapsack

irresistible

creature

sequence

chlorine

attractive

congratulate

intercede

toxic

gracious

humorous

clause (words)

petroleum

tsunami

drawer (desk)

siege

diffidence

glossary

succumb

sojourn

shadow

shepherd

choreography

dignity

sentence

occurred

equation

counselor

collectible

experience

suede

ascension

museum

column

sacrilegious

irony

antidote

catalogue

igloo

independent

scrimmage

circular

compromise

allegiance

married

cuisine

mistletoe

operator

enormous

crystallize

commander

cliche

rhythmic

budget

fascinate

synagogue

mechanic

wheelbarrow

committed

meanwhile

associate

conscientious

graduate

glamour

extraordinary

index

audience

genealogy

Pacific

acceptance

anesthetic

despair

concurred

statistician

pupil

especially

pilgrimage

odor

mysterious

acquaintance

exhibit

concern

foreseeable

offense

controversy

exaggerate

resemble

tariff

ensemble

fourteen

hom*ogenize

pavilion

abundant

artificial

discretionary

contradict

fiery

picturesque

optimism

professor

vaccinate

opponent

interpretation

auxiliary

persist

mention

incidentally

puddle

hospitable

propaganda

perspire

meticulous

perceptible

indulge

impregnable

inconsolable

parish

treacherous

erosion

prognosis

amphibian

crouton

camera

emphasis

grievous

figurative

vicinity

grotesque

digestion

license

necessitate

collapse

concise

grandeur

scientist

luncheon

diligence

fantasy

enhance

jeopardize

tourist

tendency

questionnaire

delegate

pronunciation

devastate

canyon

efficient

personnel

disposal

accomplish

cartilage

individual

psalm

prerogative

forbidden

havoc

controversial

insinuate

relevant

sincerely

factual

commission

veterinary

lovely

seminary

reversible

source

simile

dissatisfied

lying

usage

stubbornness

recline

fanciful

particularly

quantity

enigmatic

colleague

safety

frequency

threshold

biography

athletic

prestigious

portray

pessimism

propagate

visible

synonym

discrepancy

density

sandwich

memento

vacant

courageous

adjoining

apartment

reticent

aerobics

applaud

luxurious

anonymous

automobile

adjacent

cinnamon

memorize

caterpillar

accommodate

eon

dictionary

accelerate

ingredient

volcanoes

intrigue

distribute

leisure

genre

authority

convertible

metaphor

magnetic

cigarette

parliament

scheme

overwhelm

commemorate

continent

absence

cantaloupe

dangerous

separate

interrogate

violet

triumphant

ukulele

dramatic

financial

synchronize

cafe

acknowledge

massacre

advantage

larceny

chauffeur

pasture

plague

zoology

accurate

illicit

alumnae

politics

defiant

appellate

orchard

karat (jewel)

defendant

electricity

discipline

upholsterer

adjust

innocent

hindrance

recede

ferocious

moccasin

motive

laboratory

deterrence

violent

conjure

remembrance

advice

achievement

physique

niece

amphibious

extravagant

thousand

plaque

exceed

engineer

peninsula

proceed

system

prophecy

schism

eminent

quarantine

millennium

imminent

commercial

liaison

extension

consequence

entrepreneur

throughout

intricate

opulence

conceal

condemn

omitted

economy

labeled

plaintiff

myth

emptiness

accompaniment

replacement

accidentally

practically

geography

testimonial

Hawaii

terrible

algae

feigned

impossible

mileage

behoove

curious

currency

parenthesis

ministry

plentiful

rhetoric

obey

crochet

diurnal

triangle

spontaneous

diaphragm

purchase

excellent

nowadays

injury

facility

corollary

poetry

foreword (book)

sergeant

insecure

docile

malefactor

silence

dialogue

bookkeeper

skillful

croquet

playwright

contribute

misspell

criticism

illegal

phantom

permanently

violence

myriad

reminiscent

usually

juvenile

abundance

grocery

nuisance

dietitian

familiar

illogical

catechism

flexible

courtesy

susceptible

insinuate

ancestry

subtlety

comfortable

analysis

kilowatt

complain

altogether

licorice

legend

fiendish

reservoir

dubious

memoir

impromptu

recent

colonel (army)

wondrous

ledge

comprehension

heinous

feature

scenario

adolescent

opposite

coliseum

nonchalant

storage

delicious

pitiful

kernel (corn)

debris

savvy

garment

cupboard

apparently

describe

clemency

controlled

fastidious

flourish

correlate

rehearse

conceited

disastrous

dwelling

medicine

monotonous

evening

pamphlet

vengeance

counter

fiercely

disappearance

recycle

compassionate

emphysema

follow

performance

medieval

complex

buffet

anoint

carriage

inaugural

grievance

mixture

obnoxious

righteous

suggestion

propel

indisputable

Atlantic

plethora

recommend

radiant

accustom

hypothetical

contest

reconcile

delectable

social

officious

facetious

exchange

intolerant

turbulence

conquer

prairie

inoculate

ragged

curiosity

medallion

heroes

dilapidated

fatigue

typical

gourmet

larynx

massive

successful

vertebrate

epitomize

distraught

anomaly

ignorant

vintage

descendant

destroy

marshmallow

plenitude

whine (moan)

cologne

compelling

periodic

irrelevant

renowned

hatchet

contemporary

hom*onym

honorable

laughable

themselves

icicle

coordinate

frolicking

depot

ghastly

perseverance

mayhem

coordinate

serrated

officer

necessary

prescription

exercise (work)

propensity

euphemism

coupon

paralyze

archaeologist

discriminate

parachute

inconceivable

description

wistful

caffeine

vigilante

maintenance

annihilate

humble

naive

pastime

obscure

gruesome

critique

intelligence

gnawing

supersede

agile

nauseous

besieged

frequent

radiance

lieutenant

sensory

customary

outrageous

facial

accomplice

accordion

combination

embarrass

guttural

probably

chauvinism

quizzes

misery

marmalade

mathematics

secretly

classification

macabre

organize

valor

assassin

adventure

missile

serviceable

specific

parallel

mediocre

element

niche

dilemma

obstacle

kerosene

roughhouse

paragraph

continuous

prevalent

legible

metallic

rapport

washable

catapult

canvas (cloth)

culture

sauerkraut

autonomous

various

novice

apocalypse

tactical

bachelor

acoustics

awkward

granite

laughable

saturate

hosiery

oppression

finalize

expedite

adjournment

advance

appropriate

chaperon

practical

scissors

quandary

incentive

scholastic

noticeable

condition

traveler

ecstasy

hardship

conceive

tomorrow

constant

eccentric

advantageous

mingle

merciful

precipice

connection

heritage

endeavor

extract

explicit

catastrophe

rumor

pheasant

aerosol

fertilize

primitive

hesitancy

thunder

hideous

legitimate

historic

valet

camouflage

customer

preferable

narcissistic

mobilize

regime

predecessor

humidity

mammoth

hypothesis

evident

pursue

minuscule

graphic

overrated

ghettoes

technology

receipt

colossal

raisin

abysmal

reference

policy

attendant

graffiti

descent

llama

intercession

equipment

amnesty

characterize

tangible

prominent

succession

tailor

dominant

sophom*ore

material

sufficient

inadvertent

neutral

turquoise

tourniquet

chief

secede

indispensable

category

asthma

Caribbean

shutter

nucleus

flabbergasted

shuffle

sedentary

occasionally

salvation

wholly (fully)

collateral

recluse

procedure

bouillon

visitor

misfortune

irrefutable

nickel

genuine

evanescent

pronounce

strenuous

raucous

tornado

interrupt

protocol

altercation

amorous

maneuver

distress

exceptional

miscellaneous

divine

culinary

discernible

domestic

malicious

preference

easier

correspondence

loneliness

eject

acclaim

resemblance

eligible

oblique

poignant

exotic

advertisem*nt

overrun

existence

obstinate

chauffeur

expression

newsstand

incandescent

meteor

anecdote

realistically

exhale

mosque

unforgettable

mystery

synopsis

mannequin

nylon

asterisk

idiosyncrasy

obesity

elicit

facsimile

obsolete

berserk

omission

feud

precipitation

exorbitant

mesmerize

mayonnaise

pummel

shovel

cancellation

exuberance

erroneous

capricious

plagiarize

eliminate

plateau

fundamentally

assignment

legitimize

aeronautical

bulletin

compel

harassment

cashier

consensus

camaraderie

classic

referred

thoroughbred

college

paucity

irresponsible

comedy

fortunately

pasteurize

federal

franchise

renege

faulty

miniature

masquerade

further

gymnasium

silhouette

galaxy

decipher

croissant

inept

passable

imbecile

semester

solitary

chrysanthemum

explanation

diorama

manageable

TABLE 5

LEVEL 5 - ADULT

MORE

EASIER

INTERMEDIATE

DIFFICULT

tobacco

overwrought

shillelagh

encore

co*ckroach

anesthetize

antenna

cache (hidden)

dilettante

phenomenon

bucolic

pleurisy

gauze

croissant

Polyethylene

pungent

camisole

demitasse

juxtapose

ecumenical

demagoguery

precipitous

apothecary

manageable

inauguration

abysmal

reveille

ridiculous

bailiff

maraschino

systematic

nourishment

corpuscle

protein

melancholy

bellwether

complexion

gossamer

resalable

plateau

concierge

androgynous

rigorous

ensign

serendipitous

pessimistic

tableau

quintessence

emphasis

sojourn

reconnaissance

observatory

poignant

graffiti

relevant

synchronize

cognoscenti

chiropractic

calisthenics

psoriasis

primitive

incessant

paraplegic

foliage

ingenious

pachysandra

excellent

necessary

fluorescent

resilient

turquoise

phosphorescent

chiropodist

picturesque

perspicacity

aerosol

negligee

colossal

conceited

choreography

traveler

courteous

encumbrance

bourgeoisie

collaborate

libelous

disastrous

apparent

rhinoceros

raspberry

gorgeous

treacherous

coliseum

orthodox

macabre

inadmissible

hemisphere

upholstery

nonpareil

asylum

augur

baccalaureate

cachet

submersible

vicissitudes

tyranny

massacre

sequoia

disposable

impugn

rhododendron

itinerary

overreact

inane

phoenix

rescission

sarsaparilla

novice

mediocre

cacophony

inure

campaign

dilapidated

ferocious

centripetal

rendezvous

seclusion

discernible

subpoena

paucity

antecedent

rapprochement

eulogize

tutelage

yarmulke

adolescent

hyperbole

semblance

homicide

pneumatic

chauffeur

nuisance

visceral

motif

extenuating

lecherous

pasteurized

superficial

ensemble

prerogative

javelin

disheveled

quandary

memoir

humongous

vengeance

volatile

vehement

chamomile

priority

statistician

embryos

paradise

moniker

onomatopoeia

library

placebos

somersault

receive

linguine

clientele

secretary

nomenclature

commemorate

unnatural

guillotine

archipelago

elicit

indictment

parakeet

murmur

dependable

tourniquet

circ*mstances

loquacious

monstrosity

indicative

accessible

pseudonym

conclusion

immovable

expendable

sagacious

noticeable

liaison

paralyze

prescient

curiosity

contagious

behemoth

iridescent

cartilage

gauche

ecstasy

excitable

inflammable

nauseous

pamphlet

rheumatism

occurrence

demur

milieu

hors d'oeuvre

gorilla (ape)

incalculable

mnemonic

pinnacle

horrific

mischievous

magnanimous

soiree

lackadaisical

gourmet

consolation

xenophobia

valuable

pernicious

psychoanalyst

heirloom

unnecessary

pastime

obsequious

grandeur

shenanigans

accomplice

flagellate

paleontology

indicia

misogyny

propaganda

hyphenate

boudoir

irrefutable

delinquency

chandelier

a cappella

dinghy

threshold

pirouette

jettison

coercion

dispensable

ironic

pheromone

phantasmagoric

recalcitrant

pastiche

unparalleled

slaughter

maneuver

schizophrenia

savant

sashay (walk)

malleable

exhort

scintilla

mannequin

audience

cancellation

camouflage

Braille

livelihood

annihilate

interrupt

souvenir

pharmaceutical

niche

plentiful

effete

certitude

pneumonia

cetacean

philosophy

colonel

debutante

inconsolable

labyrinth

pterodactyl

catharsis

cistern

chartreuse

degenerate

ricochet

quadriplegic

gnawing

aneurysm

pavilion

maintenance

chagrined

saccharine

reference

devastate

renaissance

supervised

prurient

meringue

derelict

quixotic

echinacea

deceit

recognizance

desiccate

controversial

menagerie

carburetor

hospitable

burlesque

camaraderie

potential

altogether

bayonet

decedent

surveillance

bivouac

subtle

serviceable

panache

conservative

inimitable

mellifluous

petroleum

miscellaneous

incandescent

contemporary

broccoli

lieutenant

visage

pariah

ptomaine

syndicate

apocalypse

whippoorwill

gymnastics

codeine

sauerbraten

consecrate

ubiquitous

propagate

innocent

holistic

connoisseur

optimal

preponderance

convalescence

advocate

paparazzi

exorbitant

domicile

truculent

idiosyncrasy

fallacy

torturous

fettuccine

telepathy

physicist

formaldehyde

pulchritude

sepulcher

obeisance

masculine

memento

dossier

auxiliary

dysfunctional

peaceable

perceptive

grotesque

resuscitate

parenthesis

capricious

imprimatur

voracious

innuendo

monsignor

physician

synonymous

daiquiri

chimerical

perquisite

cirrhosis

erroneous

paradigm

drunkenness

intelligible

stalactite

eczema

cryptic

uproarious

smorgasbord

practicable

ignoble

hallucinogenic

procedural

dilemma

piranha

treatise

elementary

beaucoup

commodity

zephyr

impresario

transferred

travelogue

decaffeinated

device

coolly

arbitrageur

correspondence

bachelor

saboteur

excess

abhorrent

beleaguer

auspices

irreducible

filibuster

edifice

forego

indefatigable

exquisite

indelible

machete

transient

reproach

bureaucrat

sandal

hygiene

colloquial

simultaneous

masquerade

scurrilous

pursue

guerilla (war)

sacrilegious

exhilarate

zeppelin

apocryphal

wistful

pageantry

querulous

subliminal

protocol

pharaoh

locale

adieu

peignoir

enclave

fulfill

rhetorical

glutton

impasse

Chihuahua

polygamy

canister

chameleon

whimsical

collectible

withhold

quiche

masseur

detente

appropriate

erosion

hemorrhage

medicinal

epithet

prenuptial

aluminum

requisite

diligent

beneficiary

omitted

fusillade

vague

forfeiture

annulment

anticipate

incorrigible

occasionally

tremendous

cologne

avoirdupois

electrician

anemone

expungeable

forego

brogue

suborn

relegate

recommend

internecine

hosiery

licorice

meiosis

parlance

committee

oscillate

earring

incidentally

colloquy

respite

sustenance

embarrassed

concentrate

harangue

archaeology

misfit

solicitous

continuum

notoriety

pittance

wherewithal

allegiance

susceptible

dietitian

pecuniary

exaggerate

ukulele

syntax

accordion

dyslexic

composite

subterranean

millennium

syllabus

comedienne

infinitesimal

eclectic

stalagmite

fuchsia

glamorous

toupee

mezzanine

fissure

catatonic

colloquially

amnesty

curvaceous

Fahrenheit

deficient

infallible

aneurism

psyche

reminisce

hypocrisy

definite

synthesize

asinine

eccentric

caterpillar

fuselage

scalpel

irrepressible

septuagenarian

avarice

corrosion

apropos

ostrich

unprecedented

inchoate

opaque

televangelist

masseuse

surveyor

roulette

tyrannosaurus

giraffe

overwhelm

nouveau riche

kerosene

rutabaga

fricassee

criticize

mortgage

pirogi

haphazard

mimicry

psychosomatic

debilitate

matinee

plenteous

gigolo

octogenarian

boutonniere

cursory

presumptuous

bouillabaisse

separate

successful

ayatollah

menace

anomalous

repertoire

celestial

epitaph

potpourri

novitiate

enthusiastically

anathematize

governor

curmudgeon

phlegmatic

prevalent

pomegranate

faux pas

appetite

leprosy

implacable

grimace

forsythia

retaliate

misgivings

expel

pantomime

echelon

blasphemy

therapeutic

distance

hierarchy

syllogism

gelatin

circuitous

tonsillectomy

tragic

chateau

toreador

accessory

ostensible

anoint

havoc

harass

eponymous

turbulence

imbroglio

sassafras

austerity

bassinet

antediluvian

analysis

lasagna

sophom*oric

climatic

promenade

changeable

imitate

fortuitous

quiescent

ceremony

wondrous

chutzpah

suspicious

resilience

inoculate

incisor

extravagant

denouement

dissect

fallacious

dumbbell

equipment

handkerchief

soporific

spinach

furlough

philodendron

hysterical

parmesan

hypochondriac

receivable

quizzical

hallelujah

counterfeit

pilgrimage

diphtheria

preferred

malfeasance

euphemism

specimen

climactic

corollary

palpable

incendiary

avant-garde

atheist

voyeurism

cumme*rbund

preemptive

anachronistic

peccadillo

publicly

override

leprechaun

apprentice

octahedron

poinsettia

infancy

transcendental

proselytize

terse

personnel

headdress

legislature

sycophant

discotheque

eloquent

vignette

psychedelic

consensus

declension

philatelist

homage

facsimile

symmetrical

dimension

quarantine

consanguineous

feminine

unnerve

queue (line-up)

courier

scythe

addressable

dialogue

precipice

hieroglyphics

parliament

oxymoron

entrepreneur

lavender

hubbub

savoir faire

insinuate

camellia

deterrence

precious

decrepit

orangutan

conjecture

liquefy

zucchini

gigabyte

plaintiff

genealogy

peninsula

odoriferous

pusillanimous

beguile

dichotomy

brassiere

prophecy

souffle

collateral

satellite

kleptomaniac

rotisserie

deceive

hypocrite

bouffant

centigrade

penicillin

diaphragm

versatile

reticent

tarpaulin

facade

lyceum

pyrrhic

myriad

champagne

amethyst

assent (agree)

fracas

vacillate

heinous

vacuous

proboscis

decibel

innocuous

irascible

conspicuous

coefficient

crustacean

exuberant

kaleidoscope

silhouette

disgraceful

gladiolus

minuscule

syringe

synopsis

pachyderm

conjure

accommodate

crystallize

despair

derriere

soliloquy

emancipate

defendant

paraphernalia

tentacle

businessman

mademoiselle

virulent

stoically

staphylococcus

feign

intransigence

luminescence

millionaire

lozenge

aficionado

caricature

ephemeral

supercilious

anecdote

mousse (hair)

protégé

cronyism

imbecile

reconnoiter

spontaneous

putrefy

odyssey

supremacy

turmeric

clairvoyance

ambitious

omniscient

chlorophyll

rampage

physique

ingenue

diorama

collision

picayune

receipt

chronicles

chastise

exhaust

desecrate

debonair

obstinate

facetious

stubbornness

grateful

chassis

dachshund

platypus

analogous

cappuccino

grammar

dispel

encephalitis

desolate

phenomenal

insouciant

nutrient

illegitimate

fait accompli

lightning

forbearance

buoyant

ambiguous

cataclysm

cuneiform

ignorance

garrulous

remittance

franchise

maelstrom

archaeopteryx

flourish

perseverance

paean

archaic

syncopated

vinaigrette

prowess

vaudevillian

bouillon

ballistics

flabbergasted

kielbasa

conversant

aesthetic

cater cornered

absence

desperate

flotation

The spelling difficulty of the words in each game level is determined by various criteria. Initially, as noted above, the spelling words for each game level are obtained from known age and educational grade level spelling lists. In order to minimize inconsistencies in determining the appropriate grade level and/or difficulty of any given spelling word(s), words taken from known spelling lists are preferably from the same source.

Other criteria useful for determining the difficulties of the spelling words include the word length in letters, number of syllables, the number of silent letters, the number of double letters, how often the average player at a given game level would typically read, write, hear or speak the word in the course of the player's studies, recreational activities and/or normal daily interactions, the number of possible spellings caused by sounds that can be spelled by at least two different letters or combinations of letters following the “non-phonetic rules” described below, the number of hom*onyms, the degree to which the same sound/letter combinations are contained in other words in the same age or educational grade level of the game or in a lower age or lower educational grade level of the game. One or more of these criteria can be used to distinguish between levels of difficulty for words within a game level.

Generally, spelling words that are in the EASIER spelling difficulty category are common, everyday words that are spelled exactly as they sound. By “common every day words” is meant words that the average age or educational grade appropriate player would be expected to read, write, hear or speak in the normal course of the player's studies, recreational activities and/or normal daily interactions. The words in the EASIER category of any game level will also generally be shorter in number of letters and of the lowest relative vocabulary difficulty of the words included in that game level.

For the purposes of this invention, the following are considered to be among the most basic and common non-phonetic letter/sound patterns in the English language and are referred to herein as the “non-phonetic rules”:1) The addition of the letter “e” at the end of a word will generally create a long vowel sound in the preceding vowel; 2) A long “e” sound at the end of a word is generally formed by the letter “y”; 3) A “k” sound at the end of a word is usually formed by the letters “ck”; 4) A “k” sound at the beginning of a word is usually a hard “c” rather than a “k”; 5) The vowel sound in words rhyming with the word “book” is formed by the letters “oo”; 6) The vowel sound in words rhyming with the word “cool” is generally formed by the letters “oo”; 7) The sound “owt” is formed by the letters “out”; 8) The sound “kw” is formed by the letters “qu”; 9) The sound “shon” is formed either by the letters “tion” or “sion”; 10) The sound “yon” is usually formed by the letters “ion”. For the purpose of determining the spelling difficulty category of a particular word, it is presumed that the player(s) has knowledge of phonics as well as knowledge of the non-phonetic rules. Therefore the occurrence of the non-phonetic letter/sound patterns in any word will not affect the spelling difficulty category of the word except in game levels one and two where full knowledge of phonics and the non-phonetic rules is not presumed. In game levels one and two, words may be categorized in other than the EASIER category, on the presumption that the rules of phonics and the non-phonetic rules are still being learned by the player. The term “phonics” is used herein to indicate knowledge of symbols, e.g. one or more letters, that represent only one speech sound.

Sound/letter patterns and possible spellings and/or questionable spelling sounds which are included in words in the MORE DIFFICULT category of a lower level of the game, can be used in the INTERMEDIATE category of the next highest game level and possibly in the EASIER category of the game levels higher than that.

Since the words in the EASIER category are spelled, for the most part, exactly as they sound, or can be spelled correctly by a player with knowledge of the most basic and common letter/sound patterns of the language of the word to be spelled and because of the words' shorter length in number of letters, the anticipated higher degree of familiarity with the words, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the EASIER category of any game level will be greater than 75%.

As a general rule, the vocabulary level for the INTERMEDIATE spelling words will be higher than that of the EASIER words and the vocabulary level for the MORE DIFFICULT spelling words will be higher than that of the INTERMEDIATE words.

Most of the words in the INTERMEDIATE category words will suggest one alternate spelling, i.e. one correct spelling and one improper spelling for a player who has knowledge of phonics and the “non-phonetic rules” and utilizes that knowledge. As used herein, “alternate spelling” indicates that a word has more than one spelling, albeit incorrect, as a result of a sound which may be spelled by at least two different letters or at least two different combinations. Examples of words that have alternate spellings include heat or heet, girl or gurl, and coat or cote. Words having alternate spellings also include words that have two different spellings and have different meanings dependent on their spelling, such as heal and heel, and too and two, (i.e. hom*onyms). INTERMEDIATE spelling difficulty words may also include words with one alternate spelling by reason of a word having an “alternate spelling sound” caused by a silent letter or a double letter. As used herein, “alternate spelling sound” is a sound that can be formed by either of two different letters or by at least two different combinations of letters. Words containing alternate spelling sounds also include words that have silent letters or double letters.

Since the INTERMEDIATE category words are chosen, for the most part, to suggest only one alternate spelling, a player having knowledge of phonics and non-phonetic rules and utilizes that knowledge, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the INTERMEDIATE category of any game level will be about 50%.

All of the words in the MORE DIFFICULT will suggest at least one improper spelling to the average age or educational grade appropriate player, and many of the words in the MORE DIFFICULT category will suggest two or more improper spellings to such a player.

The words categorized in each game level as MORE DIFFICULT are also often identified as “spelling demon” words. As used herein, the term “spelling demon” means words identified as such and words on lists contained on the world wide web or in printed lists or published books of spelling words or words that appear in compilations of the most often misspelled words or in compilations of most difficult spelling words that are contained on the world wide web or in printed lists or published books of spelling words.

Examples of spelling demon lists found on the world wide web including websites such as:

http://www.infoplease.com/cig/grammar-style/spelling-demons.html http://classroom.jc-schools.net/read/spelldemons.htm

http://www.ccs.k12.in.us/cte/Classroom/5th %20Grade/Mahnesmith/Curriculum/Spelling

http://www.esldesk.com/esliquizzes/misspelled-words/misspelled-words.htm

http://www.wsu.edu/˜briands/errors/misspelled.html

http://www.yourdictionary.com/library/150more.html and

http://www.brnsdle.demon.co.uk/spell/error.html. These sites are provided as examples.

Words categorized as MORE DIFFICULT within a particular game level will generally be words that the average age or educational appropriate player will be the least familiar with. In other words, words within a particular game level that the average player at a given game level will have the least occasion to use, read, speak and/or hear in the course of that player's studies, recreational activities and/or normal daily interactions.

As a result of the combination of multiple alternate spellings, alternate spelling sounds, the higher relative vocabulary level of the word, and because of the frequent inclusion of known “spelling demons” words in the MORE DIFFICULT category of the game, it is anticipated that a player's probability of correctly guessing the spelling of a word that the player is unfamiliar with in the MORE DIFFICULT category of any game level will be less than 25%.

Some of the words on the spelling cards, regardless of game level, will have hom*onyms. A hom*onym is a word that is identical in pronunciation to other words but differing in meaning, e.g. hair and hare. If a spelling word has a hom*onym, a word in parenthesis is written next to the spelling word which the reader uses to distinguish which word should be spelled. For example, if the spelling word is “hair” the word “head” may appear in parenthesis next to it and the reader should say “hair, as in hair on your head”, or make a similar statement when reading the word to the speller.

The illustrated embodiment also comprises playing cards which are used to add excitement and competition to the game. The playing cards include “BUZZLEBEE” cards that a player draws during play. Each of these “BUZZLEBEE” cards has instructions which direct a player's movement of his playing piece. These instructions are sometimes beneficial; however, they can also be detrimental. A playing card, which is identified as a “BUZZLEBEE Card” in the preferred embodiment of the game, is drawn when a player lands on one of the “Bee” spaces on the game board. Use of the playing cards and the instructions printed on the playing cards is described more fully below.

The random determining means preferably comprises one die which preferably comprises six sides with indicia corresponding to different levels of spelling difficulty. During play, a die is rolled by a player to determine the spelling difficulty of the spelling word to be spelled by that player. Alternatively, the determining means may include a spinner or other such device. The indicia on the die or other determining means comprises one or more different colors, shapes, numbers, other indicia, or a combination of different indicia.

This illustrated embodiment uses three different colors, to identify three different levels of spelling difficulty of words on each spelling card. For example, a die using color as an indicia to differentiate the different spelling difficulties has 2 opposite yellow sides, 2 opposite_green sides and 2 opposite blue sides. The yellow indicia identifies words of an EASIER spelling difficulty level, the green indicia identifies words of an INTERMEDIATE spelling difficulty level, and the blue indicia identifies words of a MORE DIFFICULT spelling difficulty level.

The following is a description of the method of play of the illustrated embodiment. Play begins by each player selecting one of the playing pieces to move along the game board. The players then place their playing pieces on a START space 11 identified on the board by an indicia at the lower left hand corner of the game board. About one hundred spelling cards are randomly selected from the three hundred spelling cards 30 provided for each game level. If all players are in Level 1 of the game, then only spelling cards from that game level will be used. However, if there are players of different game levels playing, about one hundred spelling cards from each of those different game levels will be randomly selected so that each player is challenged with spelling words of the appropriate game level. After the spelling cards are selected, each deck of selected spelling cards is placed with the spelling word side down and the appropriate stack is moved as play progresses so that it is within the reach of the next reader or a designated reader of the spelling word.

A designated person can be chosen who only reads the words and does not take part in spelling any words, i.e. a “designated reader”. Alternatively, if there is not a designated reader, the player to the right of the player rolling the die, i.e., the speller, will be the “reader” for that turn. A player begins his turn by rolling the die to determine the difficulty level of his spelling word. The reader selects a spelling card by drawing the first card from the appropriate deck of spelling words according to the speller's game level and the reader reads the word on the selected spelling card corresponding to the difficulty level determined by the indicia on the die rolled by the speller. If the player requests the word's definition and/or derivation, the reader will also read the definition and/or derivation for the speller from a dictionary. The speller will, optionally, write his spelling word on a piece of paper, to facilitate his decision on a final spelling. The speller then reads his final spelling of the selected spelling word aloud. If the speller's printed spelling is correct but he mistakenly reads the spelling aloud incorrectly, the spelling will be considered correct if the speller shows his correct printed spelling to the other players and all other printed spelling attempts are crossed out.

The reader then announces if the word is spelled correctly and, if it is correct, the reader then shows the spelling to the other players so that they can verify that the word was spelled correctly. The speller then moves his playing piece on the game board. The difficulty level of the word spelled correctly is used to determine how many spaces the player moves his playing piece. A correct spelling of an EASIER spelling word allows the speller to move one space on the game board while a correct spelling of an INTERMEDIATE spelling word results in a two space move, and a correct spelling of a MORE DIFFICULT spelling word results in a three space move of the speller's playing piece. Alternative numbers of spaces can be utilized, as can other measurements of advancement in other embodiments. For example, a player can be awarded a higher number of points for a MORE DIFFICULT word than for an INTERMEDIATE word in a game wherein scores are based upon points.

If the speller spells the word incorrectly, his playing piece is not moved. The spelling card used by the speller, i.e. the used spelling card, is then placed face down in a discard pile to separate it from the unused spelling cards. The next player then takes his turn by rolling the die to determine his spelling word difficulty. The player who was just the speller then becomes the reader for the next speller's turn. The new reader draws the next card from the appropriate spelling deck and reads the appropriate spelling word to the next speller. Each player continues taking turns rolling the die to determine the difficulty of their spelling word to be spelled and spelling the words until all players have had one turn. After all players have had a chance to spell a word, they continue in the same order. If the spelling cards run out for any given spelling level during play, another one hundred spelling cards are randomly chosen from the spelling cards provided. In the event that all three hundred spelling cards in any given level are used during one game, the discarded spelling cards are reshuffled, and placed face down to be re-used as needed. In the event that a spelling word turns up twice in the same game after the spelling cards are re-shuffled, that card should be discarded and the next card should be used.

The object of the game is to be the first player to move from the START space to a FINISH space. The FINISH space is located on the upper right hand corner of the illustrated game board and is identified by an indicia, such as a bee hive in a tree. An embodiment of the present game board is shown in FIG. 1.

With reference to FIG. 1, the game board 10 comprises several game spaces beginning at the START space 11 and ending at the FINISH space 12. Some of these game spaces are identified as BONUS spaces which are distinguished by different indicia and are more fully described below. The illustrated embodiment has eighteen BONUS spaces. A number of these BONUS spaces are identified with an indicia of a bee and are called BEE spaces 13. When a player lands on a BEE space 13, he is required to randomly draw one of a plurality of cards that are known in the preferred embodiment as “BUZZLEBEE” Cards. Examples of the “BUZZLEBEE” Cards are shown in FIGS. 3 and 4. Each of the “BUZZLEBEE Cards” has instructions written on one side which directs the player's next playing piece movement, which is sometimes beneficial to the player, or sometimes detrimental.

Directions on the “BUZZLEBEE” Cards include 1) directing a player to move his playing piece to another BONUS space and follow the directions of the other BONUS space, 2) directing a player to go to the nearest space located on a “shortcut,” 3) directing a player to move to the space three spaces behind the leader, and 4) directing the player to send another player back a certain number of spaces. If a BUZZLEBEE card directs a player to move three spaces behind the leader, the player must move his playing piece three spaces behind the player who is closest to the FINISH space 12. However, if one of the BUZZLEBEE cards is drawn by the leader, the player must also follow the directions on the playing card and move back three spaces from where the player is when the playing card is drawn. If the BUZZLEBEE CARD directs a player to send another player back, the player can send the playing piece of a player of his choosing back five spaces. Players are moved back no matter where they are on the game board, even if they are on a BRIDGE or on the BEE-LINE EXPRESS. The BRIDGE and BEE-LINE EXPRESS are identified below. If the player who is sent back is less than five spaces from the START, he moves back to the START 11. If the player is sent back to another BONUS space, the player must also follow the rules of that BONUS space. Once all players on BONUS spaces have completed their turns, play resumes in normal order with the player to the left of the last speller. The purpose of the BONUS cards is to give a player who is far behind some hope of catching up, so that the player does not lose interest in playing.

There is at least one card, and preferably three cards, in the BONUS card deck identified as a B-Z PASS card, as shown in FIG. 4, which are used to give a player an advantage in by-passing a BRIDGE space 16 near the FINISH space 12.

Additional BONUS spaces on the game board include other indicia and upon landing on such spaces, a player must follow the directions for that particular BONUS space. In the preferred embodiment, some BONUS spaces include flower indicia and are identified as FLOWER spaces 15. If a player lands on a FLOWER space 15, the player advances his playing piece two spaces. In the preferred embodiment, other BONUS spaces include indicia of a honey pot and are identified as HONEY POT spaces 14. If a player lands on a HONEY POT space 14, the player is allowed an extra turn to roll the die and, therefore, an opportunity to spell another word.

As noted above, the game board comprises a plurality of shortcuts which allow a player to move ahead and bypass a number of spaces. The spaces comprise a continuous circuitous path, as shown in FIG. 1, wherein the spaces create loops on the right and left of the game board. The SHORTCUT spaces 18 comprise three spaces, a space with an indicia such as a spider web 19, a blank space and a second spider web space 19. These shortcuts are identified as “BEE-LINE EXPRESS” spaces 17. The “BEE-LINE EXPRESS” spaces 17 are accessed when a player reaches the space marked “BEE-LINE EXPRESS” which is positioned at the bottom of a SHORTCUT 18 as shown in FIG. 1. When a player moves to or past a “BEE-LINE EXPRESS” space 17, the player has the option of stopping at a “BEE-LINE EXPRESS” space 17 and moving across the SHORTCUT 18 on his next turn, or continuing the long way around the loop of the circuitous path.

Once a player elects to take the “BEE-LINE EXPRESS” SHORTCUT, there is no need to roll the die to determine his spelling word difficulty. Instead, the player must spell the next MORE DIFFICULT spelling word from his appropriate game level. The player moves across the SHORTCUT 18 only by spelling MORE DIFFICULT spelling words. Once the player correctly spells a MORE DIFFICULT spelling word, the player moves to the blank space on the shortcut between the two spider web spaces 19. The player cannot move onto a spider web space 19. Once the player has passed the first spider web space 19 the player must continue to move across the SHORTCUT 18 by spelling another MORE DIFFICULT word on the player's next turn. Until the player's game piece moves past the first spider web 19 onto the shortcut the player can change his or her mind and roll the die on his or her next turn and move along the loop on the circuitous path. The player's playing piece moves over the second spider web 19 only when the player correctly spells another MORE DIFFICULT spelling word, at which time the player moves one space forward onto the next space on the game board. On the player's next turn, the player follows the normal rules of movement of the game. In order to make the selection process, i.e. whether to take the SHORTCUT 18, more interesting, BONUS spaces such as those identified above, i.e. FLOWER spaces 15 and/or HONEY POT spaces 14, are placed along the loops of the path.

In the illustrated embodiment, there is a BRIDGE 16 near the FINISH 12 as shown in FIG. 1. The BRIDGE 16 has an upper level and a lower level. The upper level of the BRIDGE 16 is similar to the SHORTCUT spaces 18 and comprises a spider web space 19, a blank space and another spider web space 19. The lower level 20 of the BRIDGE 16 follows the regular game board path and comprises a number of spaces, preferably at least three spaces marked with an indicia, such as B-Z PASS ONLY. The space before the BRIDGE 16 is marked with an indicia such as an arrow 21 pointing in the direction of the upper level of the BRIDGE 16, or by some other method to indicate that it is a special space. This space is followed by a “barrier” 22 in the direction of the lower level of the BRIDGE which serves as a visual reminder that the space cannot be passed according to the normal game movement rules. When a player reaches the ARROW space 21, the player must stop unless the player has acquired one of the B-Z PASS cards available in the BUZZLEBEE card deck as shown in FIG. 4. If a player does not have a B-Z PASS card, he must move across the upper level of the BRIDGE 16. After landing on the ARROW space 21, the player must wait until his next turn to spell a MORE DIFFICULT spelling words to move past the first spider web on the upper level of the BRIDGE 16. A player on the BRIDGE 16 must continue to attempt to spell MORE DIFFICULT spelling words until he correctly spells a second MORE DIFFICULT spelling word. If the player correctly spells a second MORE DIFFICULT spelling word, the player moves over the second spider web 19 on the BRIDGE 16 and back onto the regular game board path. Players who have B-Z Pass cards do not need to move past the barrier of the upper level of the BRIDGE 16, but rather can move across the lower level of the BRIDGE 20 according to the regular rules of the game by handing in the B-Z PASS card that they previously obtained.

The illustrated board game and cards are provided only as examples. From the present description, one skilled in the art could design alternatives without departing from the scope of the present invention. For example, different game boards can be designed to appeal to the particular age level of the players, such as a first version for grades 1 through 4, and a second version for grades 5 through 8. These and/or adult board versions may also incorporate educational and ecological information about bees.

In another embodiment wherein more than two players are playing, a special optional rule will prevail. If the players decide to apply the special optional rule, when a player spells a word incorrectly, the player in last place is given an opportunity to “steal” that word by correctly spelling the word. This player is referred to herein as the “alternate speller.” The alternate speller must not be the reader, must not be the original speller and must be in the same game level as the original speller, or in a lower game level. If the player that is in last place is supposed to be the next reader, another player can read the card instead so that the alternate speller rule is available to the player in last place. A player that is on one of the spaces between the spider webs on the BEE-LINE EXPRESS or on either space on the BRIDGE is not eligible to be an alternate speller. A player on the first space of a BEE-LINE EXPRESS is eligible to be an alternate speller but may use a correctly spelled “stolen” word only to move around the loop along the regular spaces on the playing board, not across the BEE-LINE EXPRESS shortcut.

If there are two players tied for last place, each player must roll the die to determine who will be considered the first alternate speller. On a die where the different indicia are colors, priority of the colors corresponds to the level of difficulty, i.e. the highest colors will be the color that is designated for the MORE DIFFICULT words. If the players roll the same indicia on the die, there is a tie and they must roll the die again. An incorrect answer will not be penalized and the alternate player will still take his or her regular turn. If the first alternate speller does not spell the word correctly, then the player that is in next to last place, i.e. the second alternate speller, can attempt to spell the word. Similarly, if the second alternate speller misspells the word, each of the other eligible players can attempt to spell the word, in reverse order of their position on the game board until the word is spelled correctly or until all eligible players have had a chance, whichever occurs first. If an alternate speller correctly spells the misspelled word, he moves the number of spaces designated for the word.

When the players are of different game levels and different level spelling cards are being used, an alternate speller who is in a lower game level than the original speller and who correctly spells the misspelled word, will be awarded a one space bonus for each level that he is below the original speller. For example, if an alternate speller in Level 1 correctly spells a MORE DIFFICULT word from Level 2, the alternate speller moves his playing piece four spaces, i.e. three spaces for correctly spelling a MORE DIFFICULT word plus one additional space because the word is one level above the alternate speller's level. The alternate speller has the option to choose not to take the one additional space bonus, if he decides that to do so is not beneficial. The purpose of this rule is to make the game more competitive by mitigating the effect of the age advantage within each grade level, e.g. 3rd graders versus 4th graders competing within the same game level, i.e. Level 2. This rule allows the involvement of more than one player in the game on each word, gives the younger and/or less accomplished players more practice spelling words, and challenges younger players to attempt to spell more difficult words.

The winner of the present spelling game is the first player to reach the FINISH space. The final move made by a player to land on the FINISH space is preferably by an exact number of spaces. For example, if a player is two spaces away from the FINISH and rolls an indicia that would allow him more than two spaces then the player must wait until his next turn to roll the die again.

The reader will use the dictionary pronunciation guide, if the reader is not familiar with the correct pronunciation. The rules will also encourage parents to become involved as designated readers and will encourage the reader to show the playing card to the other players and ask for their help (except the speller and last place alternate speller) if the reader has a question about the word's pronunciation so that a proper pronunciation of the word can be made.

In another embodiment, the game can be played in teams, with each team taking one playing piece. A team can be identified by the color of the game piece, e.g. the “red” team or the “orange” team. The members of the team elect a team captain. During play, the teammates discuss the spelling of the word among themselves, and the captain then announces the team's final spelling answer.

Another embodiment of the present invention is directed to an electronic version comprising an annunciator to announce the spelling words. Use of the annunciator eliminates the need for a designated reader for the game or that the players take turns being the reader. It also allows the last player to be an “alternate speller” in the optional game of play without concern over whether the last player was the reader for that particular turn. In addition, the use of the electronic annunciator further sharpens the player's skill in word pronunciation because the players will not question the pronunciation of a word by a reader as may occur in a non-electronic version.

A preferred electronic embodiment shown in FIG. 5 comprises internal circuitry for randomly determining the difficulty of the word to be spelled. This embodiment comprises a row of five buttons 51a-51e for players to input the game level of the word to be announced and spelled by the player whose turn it is. This embodiment also comprises a button 53 which is depressed in order to have the device 50 announce a word. Upon depression of button 53, device 50 randomly chooses a word and announces the word. The difficulty level of the word is indicated by one of three lights wherein light 62 is yellow and indicates an EASIER word, a green light 64 indicates an INTERMEDIATE word, and a blue light 66 which indicates a MORE DIFFICULT word. If a player wishes to have a word repeated, a player can depress button 53 again and device 50 will repeat the word. In order to obtain a definition of the word, button 55 is depressed and device 50 will announce a definition or provide some other indication of the word's meaning.

After a player has spelled the word, upon depressing button 57 device 50 will provide an indication of the correct spelling of the word. According to this illustrated embodiment, that indication is provided audibly through speaker 75 and visibly on rotatable electronic screen 70, however, in alternative embodiments the correct spelling can be provided either audibly or visibly. Depressing button 53, device 50 will continue to announce the same word until the device has received input that a new word is desired by the depression of button 59. When it is time to move on to a different word, button 59 is depressed prior to the depression of button 53.

In another embodiment, the electronic annunciator further comprises circuitry for identifying machine-readable indicia such as a bar code reader. In this embodiment, the spelling cards are provided with some machine-readable indicia, such as a bar code. Such code may be on the same side of the spelling cards that shows the spelling words. Upon passing the spelling card through the bar code reader and the annunciator announces the appropriate word.

In yet another embodiment, the annunciator further comprises means for inputting a spelling word, which is then announced by the annunciator. This input means comprises a keyboard.

The electronic and mechanical details of the voice annunciator, the random card selector and circuitry involved in the electronic embodiment are not provided herein since they are within the level of skill of one of ordinary skill in the art.

Another embodiment of the present invention is directed to a game show embodiment wherein a game show host is the designated reader. This embodiment can be played by individual players or by teams. In one such embodiment, there are multiple categories of word difficulties, chosen by incorporating into the highest categories words included in the MORE DIFFICULT category of the board game as well as words used in the championship level of known national spelling bees. In this embodiment, contestants are asked to spell words chosen in the same manner as are the words included in the EASIER and INTERMEDIATE levels of the game in the earlier rounds of the competition for lower amounts of points and/or money and to progressively spell more difficult words as the game progresses, with the penalty of losing accumulated points or money if a word is misspelled. In one such embodiment, there are three contestants who initially have spell-off rounds requiring each player to spell one randomly chosen word of the same difficulty level in each round. A misspelling of any word by a player results in that player being removed from the game unless all other players also misspelled their word in that round, in which event another spell-off round would ensue. The last remaining player after the spell-off advances to the prize round of the game to earn_points and/or money as described above. A computer game could also be designed to follow the same format.

In another embodiment, all three contestants spell a randomly selected word and the dollar and/or point value of a correctly spelled word is determined by the percentage of members of the studio audience and or viewers who spell the same word incorrectly, (e.g. if 75% of the viewers spell the word incorrectly the player earns $7,500 for correctly spelling the word or, if 25% of the studio audience/viewers spell the word incorrectly, the player earns $2,500 for correctly spelling the word. The viewer/studio_audience spelling of the word could be done by text messaging or by some other electronic means. The winning player for each game advances to play against two new contestants in the next game and continues to play until he or she lost. In one embodiment, the members of the studio audience can qualify as contestants for the next game by scoring the most number of points based upon their spelling answers in the previous game. Viewers can qualify for inclusion in the studio audience on the same basis.

In one internet-based embodiment of the game, players compete against each other by attempting to simultaneously spell the same randomly determined word within a pre-determined time limit (e.g. 15 seconds). A misspelled word prevents a player from being able to advance to the next randomly determined spelling word. The last one hundred players remaining would earn points in reverse order of their finish (e.g. one hundred points for first place, one point for 100th place). Results would be tabulated daily with the top players being identified by their chosen code name.

While the various embodiments described herein have been described using an Americanized version of the English language, the present invention is not limited to use in English and can be played in other languages.

Methods and apparatus for educational spelling games专利检索- ..沿着线性路线进行的棋盘游戏 例如 鹅蛇和阶梯游戏沿着环形路线 专利检索查询-专利查询网 (2024)
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